Tuesday, 4 October 2011

Using Splines to Model a Head


In this stage the reference planes were used as a basis to model the face. In 3D Studio Max, the line tool was used in conjunction with the snap tool to draw splines that snapped directly onto each other. These splines were then filled to create faces that would make up the topology of the face that was defined on the reference planes.

By sticking to the reference planes, the result was good and I was happy with the outcome. It was very important to get this early stage right else I would've risked compromising the rest of the project. Now I can move forward to add a third dimension to this currently flat topology.

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