Wednesday, 5 October 2011
Using Splines to Model a Head - Phase Two
This was the second phase of using the splines to create the basic 3-dimensional topology of the face. In this phase, the vertices created last time were all lined-up on the Z-axis using the side-view reference plane. This was achieved using the Edit Poly modifier.
In order to do this accurately it was important to make the shape see-through. This allowed a better view of the reference plane with which to line-up the vertices.
Upon completing this section, I have now ended up with the basic 3D topology of one side of the face. This is a good basis to move forward.
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