Monday, 14 November 2011

Eye and Eyelash Creation


In order to make the eyes, I began by going to the extended primitives menu and creating a capsule. I converted this to an editable poly and removed the middle ring of faces, joining the two sides left to form a rough sphere shape. I then cloned this shape by holding down shift and using the scale tool.

I applied a MeshSmooth modifier and on the outer sphere pulled the vertices at one end to give a slight bulge shape. On the inner sphere I pushed in the vertices of one end in order to flatten that end. I now had a basic eyeball. On the inner sphere I could apply the eyeball texture, whilst I made the outer sphere of a water material in order to give the eyes a wet look.

The next step was to create the eyelashes. I did this by creating a few different spline curves and extruding thin cylinder shapes along these splines. I then changed the taper parameter so that the cylinders grew thinner towards the end.

In order to fit these eyelashes I simply cloned lots of cylinders and placed them around the eyesocket. In the final render the eyelashes aren't that noticeable, however they do give crucial detail to the eye area of the model.

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