Sunday, 4 December 2011

Adding Hair


To create the hair, I simply highlighted the faces on the top of the head that needed hair applying and added the hair and fur modifier. This was the first time I'd ever used the hair and fur modifier in 3D Studio Max.

I chose a pre-set option for the colour of the hair and, although a little light, I think it was the closest option to my actual hair colour.

To achieve the correct style was a matter of cutting the hair, re-combing it into place to follow the faces of the head and then use the brush tool to sweep it aside at the front.

I found that the hair took the longest time to render, and would only render in perspective mode. However, this was not a problem in the end and the addition of hair made the model look far more realistic.

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